

As a result, Kuusisto said the company will be more careful with spending. In the last few months, the crypto market crashed again and NFT prices collapsed. The NFT price crash Tribo’s Flameys NFT avatars. Over time, Kuusisto said he hopes to grow the team to 20 to 30 people.

The company’s founders have worked at companies such as Rovio, King, Wooga, PopCap, Flaregames and more. Kuusisto is on his third game startup, with the previous one being Kopla Games. Flameys can be claimed at These owners will later be rewarded with airdrops, allowlist spots, early access to games, and VIP status. It is releasing 2,000 unique avatars that grant the owners perks and a VIP role in the Tribo community.
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To celebrate today’s announcement, Tribo is kickstarting its core community by launching a free NFT collection called Flameys for its community. “Gaming audiences will migrate over the next few years to player-owned economies and new types of experiences built around them,” Kuusisto said. His intent is to create something fresh that players have to see in Web3 comparables, or in the first wave of Web3 games. The games that are being designed from the ground up to best support long-lasting and community-owned worlds will be the ones that succeed, he said. He believes that digital ownership and open economies are key building blocks for Tribo to pioneer new gaming experiences. Our target is multiplayer for the mainstream.”
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That requires rethinking on how to do metagame systems and economics. And now we want to create something new that hasn’t been possible in the virtual world. He added, “With free-to-play games, we have 15 years of labels on how to do these things. Players are already demanding more from their games,” Kuusisto said. “For us, the Web3 opportunity is less about the tech and more about new design possibilities and the general expectation that there is a better way. They worked on games such as Candy Crush Saga, Angry Birds, Plants vs Zombies, and Nonstop Knight. The five founders have 60 years of combined experience in building mobile games. There was no option supported by Activision Blizzard to do so. Kuusisto has been thinking about player-owned economies ever since he put thousands of hours into World of Warcraft and ultimately wanted to sell his account. Now we can level up those games with Web3.” “We have experience with deep collection systems and deep economies and can do them well from Web2. “Multiplayer is where Web3 shines,” Kuusisto said. The money came from Play Ventures, Sisu Game Ventures, and Joakim Achrén, said CEO Miko Kuusisto, in an interview with GamesBeat. The Helsinki (and virtual) company will make games that create player-owned economies powered by digital collectibles using non-fungible tokens (NFTs).

The team is working on a casual free-to-play multiplayer game to be revealed at a later date. Tribo has raised $1.17 million for a new game studio that is making multiplayer games with Web3 technology. Interested in learning what’s next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
